Six Sojourns is a quick area control game.
1-4 Players | 40 Mins | Ages 8+
Your goal in Six Sojourns is to grow your family and broaden their influence. Players take turns selecting a card from five on display. Each card will let players grow their family and broaden their influence in a unique way. Each game, you only select nine cards, and you’ll be faced with crunchy choices each turn as you focus on trades, abilities, or the map.
Six Sojourns is a reimagining of Red Raven’s third published game, Eight-Minute Empire. In this quick-to-learn but difficult-to-master game, each player starts with one house and two family members. On your turn, you select a card from five on display. Each card has actions that let players build houses, gain ships, grow your family, move, gain resources, and earn end-of-game bonus points. The more land you control, the more victory points you earn at the end of the game, but don’t forget about the resources or end-of-game bonus points.
Six Sojourns has some significant differences from Eight-Minute Empire:
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Six Sojourns has a larger board, more cards, more maps, and more expansions.
- Family members can be moved in groups (instead of one at a time), allowing for more dynamic tactics.
- You now build ships to travel between islands. If you don’t have a ship, you can pay to use another player’s ship.
- Every space you control at the end of the game gives you points, including sea spaces.
- Houses (which replace cities) are worth two control, and only one house can be built on each space.